Thursday 18 July 2013

Awesome Collection of M.U.G.E.N Games

Here you can find the best M.U.G.E.N games and Yu-Gi-Oh mods on the Internet FOR FREE. All of them are fan-made... made by me and my friends. Characters from Dragon Ball Z/GT/AF, Naruto, Bleach, One Piece, Marvel, DC Universe, Street Fighter, King of Fighters, Mortal Kombat, Alien vs Predator, Pokemon, Digimon, Yu-Gi-Oh!, Sonic, Mario... and many others, all in one place

 

 RistaR87's Mods

 

 

 

 

Awesome Collection of M.U.G.E.N games made by other people


NOTE: When you click on DOWNLOAD Please Wait 5 seconds and then click on 'SKIP AD'.

 

                           


                               
- DBZ Mugen Tenkaichi

 

 

   

DETAILS

Dragon Ball Z MUGEN Edition Publisher's Description

Dragon Ball Z MUGEN is a fighting game that is packed with action. The game will surely remind you of the classic DragonBall vs Streetfighter which you must have enjoyed. There are 27 different characters that you can play in the game but four of them are hidden so you will need to complete a series of tasks before you can unlock them.

To avoid getting bored, in Dragon Ball Z MUGEN  you will also be able to play in 61 different locations and each of them looks great. There are a handful of game modes and each of them allows you to have fun, although the greatest feature is surely to play in multiplayer along with a friend of yours.

M.U.G.E.N (also written as MUGEN and Mugen) is a freeware 2D fighting game engine developed by Elecbyte. The most recent version of M.U.G.E.N to be publicly released is version 1.0, though the highly anticipated version 1.1 was leaked during the early stages of May 2013 in its alpha state, due to Elecbyte's inactivity, with mixed opinions on its leakage.

M.U.G.E.N allows users (typically known as "authors" or "creators") to create content for the engine such as (but not limited to) characters and stages for others to download, and add to their game, or just to keep for themselves, as well as fully-fledged fighting games. Being a fighting game engine at heart, M.U.G.E.N takes inspiration from a variety of classic fighting game series such as Street Fighter and The King of Fighters, featuring a seven-button combat system (a, b, c, x, y, z and start), typically representing three punches, three kicks and a taunt, though characters are not limited to having those presets, with some only having four or just three attack buttons and a taunt.

M.U.G.E.N has a fairly large community, with multiple forums and sites dedicated to the engine, as well as many internet videos with the purpose of teaching users how to use and customise the engine, or (more commonly) broadcasting M.U.G.E.N fights.

DevelopmentEdit

M.U.G.E.N started off as a 2D side-scrolling platformer engine, with its name supposedly being derived from those days. It is unknown why Elecbyte decided to scrap the initial idea and turn it into a fighting game engine, though one might hazard a guess at it being to do with a lack of customisation options. 

 

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- Dragon Ball Z Sparking Mugen by SHANEKIM -

 

 

History

Elecbyte released the customizable fighting game M.U.G.E.N in 1999.[4] The engine was originally released on July 17, 1999. Beta versions of it were made to work on MS-DOS and Linux platforms (Windows platform was never officially released until the release of 1.0 RC1 version, previous Windows unfinished versions were "leaked" since 2003), distributed through their website. The engine allows users to insert created characters, background stages, and other game objects through interpreted text files, graphics, and sound compilations to create a functioning fighting game similar to commercial games. While the engine is set up primarily for fighting game development, several other book types have been developed using it, including shooter and platform style games. Officially, Elecbyte claims to have forgotten what the acronym M.U.G.E.N stood for, but the readme documentation states that its meaning referred to the days when the engine was meant to emulate shooting games as opposed to fighting games. The meaning of "mugen" (無限) in Japanese, "unlimited" or "infinite", may have influenced the naming. M.U.G.E.N later expanded into a wide variety of teams and communities such as Mugen Fighters Guild, Mugen Infantry and Mugen Free For All.
Development

First released on July 17, 1999, M.U.G.E.N was initially created for MS-DOS. Development of the DOS version ceased when Elecbyte switched to the Linux platform in November 2001.[5] For a time, Elecbyte had posted a request for donations on their site to legally obtain a Windows compiler to make a Windows version of M.U.G.E.N. However, the development group discontinued the project in 2003 and shut down their site. Later speculation pointed at leaks made public of a private Windows-based M.U.G.E.N beta that was provided to a small quantity of donators.[6]

The private WinM.U.G.E.N beta contained a two-character roster limit, locked game modes, and nag screens. With the beta leaked and Elecbyte gone, a "no limit" hack that removed most of these limitations was made available in 2004, followed by subsequent updates to deal with bugs and other issues. This version of M.U.G.E.N is functionally the same as the last Linux release, though with subtle differences and unique issues, mostly revolving around proper music and music plugin support. Because of the changes between the DOS and Linux versions of M.U.G.E.N however, many older characters required at least the SFF files to be modified to show palettes correctly (notably on portraits) as well as some changes in how certain CNS script controllers functioned, causing some minor upset and those that could still run the DOS version in some form sticking to that, as well as DOS patches to downgrade characters to be compatible with the older version of the engine.

In May 2007, a hacked version of WinM.U.G.E.N was released by a third party that added support for high resolution stages at the cost of losing support of standard resolution M.U.G.E.N stages. Later that month, another hack was done to add support for high-res select screens. In July 2007 another hack based on the last high-res hack allowed for only the select screen to be high-res and not the stages. In December 2007, a hack from an anonymous source allowed both low-res and hi-res stages to be functional in the same build. As of June 2007, an unofficial Winmugen was also made available on a Japanese website.[7][8][9]

In mid 2007, Elecbyte's site returned, though not without some controversy as to the legitimacy of it, as it only showed a single logo with Google ads on the side.[10] On July 26 a FAQ was added to the site, which went on to claim that they would release a fixed version of WinM.U.G.E.N before major format changes in the next version, and noted the formatting changes would remove compatibility in regards to older works: "Do not expect old characters to work. At all".[11]

On September 19, 2009, Elecbyte made an unexpected comeback, updating their website with various features — including a forum and a downloads section, where a new build of M.U.G.E.N is now available.

In September 2009 a full release of M.U.G.E.N (MUGEN 1.0 Release Candidate) that includes various new features — most notably (official) support for HD resolutions, victory screens and language localization — was made available through the Elecbyte website. Although this current build has various visual glitches and requires a fair amount of adjustments to the previously made content in order to be fully compatible with the new engine, Elecbyte has stated that it is their goal to have the new M.U.G.E.N fully compatible with previously designed content.

In January 18, 2011, M.U.G.E.N made a 1.0 version only for Windows, ironing out most bugs that were featured in the release candidates and is compatible with almost all, if not all, of the previously made content.

As of late April/early May, a download of M.U.G.E.N 1.1 Alpha 4 has been leaked. The new M.U.G.E.N has stage-zooming capabilities and some other features. Although this still has many bugs.

Before the leak, Elecbyte became offline for approximately 2 years. This has led to the leak mentioned. Something has been posted at the website last May 11, 2013 regarding the forums having problems. However, as of May 28, 2013, the forums are back online.
 

 

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- Dragon Ball Z M.U.G.E.N by Rokcorp & ZGTeam -

 

                


In May 2007, a hacked version of WinM.U.G.E.N was released by a third party that added support for high resolution stages at the cost of losing support of standard resolution M.U.G.E.N stages. Later that month, another hack was done to add support for high-res select screens. In July 2007 another hack based on the last high-res hack allowed for only the select screen to be high-res and not the stages. In December 2007, a hack from an anonymous source allowed both low-res and hi-res stages to be functional in the same build. As of June 2007, an unofficial Winmugen was also made available on a Japanese website.[7][8][9]

In mid 2007, Elecbyte's site returned, though not without some controversy as to the legitimacy of it, as it only showed a single logo with Google ads on the side.[10] On July 26 a FAQ was added to the site, which went on to claim that they would release a fixed version of WinM.U.G.E.N before major format changes in the next version, and noted the formatting changes would remove compatibility in regards to older works: "Do not expect old characters to work. At all".[11]

On September 19, 2009, Elecbyte made an unexpected comeback, updating their website with various features — including a forum and a downloads section, where a new build of M.U.G.E.N is now available.

In September 2009 a full release of M.U.G.E.N (MUGEN 1.0 Release Candidate) that includes various new features — most notably (official) support for HD resolutions, victory screens and language localization — was made available through the Elecbyte website. Although this current build has various visual glitches and requires a fair amount of adjustments to the previously made content in order to be fully compatible with the new engine, Elecbyte has stated that it is their goal to have the new M.U.G.E.N fully compatible with previously designed content.

In January 18, 2011, M.U.G.E.N made a 1.0 version only for Windows, ironing out most bugs that were featured in the release candidates and is compatible with almost all, if not all, of the previously made content.

As of late April/early May, a download of M.U.G.E.N 1.1 Alpha 4 has been leaked. The new M.U.G.E.N has stage-zooming capabilities and some other features. Although this still has many bugs.



DOWNLOAD MUGEN

 

 

- DBZ Into The Limit M.U.G.E.N by Dbzsupakid -

 

   

  

 

 First released on July 17, 1999, M.U.G.E.N was initially created for MS-DOS. Development of the DOS version ceased when Elecbyte switched to the Linux platform in November 2001.[5] For a time, Elecbyte had posted a request for donations on their site to legally obtain a Windows compiler to make a Windows version of M.U.G.E.N. However, the development group discontinued the project in 2003 and shut down their site. Later speculation pointed at leaks made public of a private Windows-based M.U.G.E.N beta that was provided to a small quantity of donators.[6]

The private WinM.U.G.E.N beta contained a two-character roster limit, locked game modes, and nag screens. With the beta leaked and Elecbyte gone, a "no limit" hack that removed most of these limitations was made available in 2004, followed by subsequent updates to deal with bugs and other issues. This version of M.U.G.E.N is functionally the same as the last Linux release, though with subtle differences and unique issues, mostly revolving around proper music and music plugin support. Because of the changes between the DOS and Linux versions of M.U.G.E.N however, many older characters required at least the SFF files to be modified to show palettes correctly (notably on portraits) as well as some changes in how certain CNS script controllers functioned, causing some minor upset and those that could still run the DOS version in some form sticking to that, as well as DOS patches to downgrade characters to be compatible with the older version of the engine.

 

 

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